Cognitive Reference
Cognitive Gaming Glossary
Every cognitive-science concept referenced across NeuroRank, defined with precision and grounded in real research. Each entry includes gaming-specific examples and links to the module that measures it.
8 terms published. More added each week as the glossary grows toward 50.
Choice Reaction Time
The latency to select and execute one of several possible responses to one of several possible stimuli.
Executive Function
An umbrella term for higher-order processes that govern goal-directed behaviour: inhibition, updating, and cognitive flexibility.
Go/No-Go
A response-inhibition paradigm requiring a quick response to go stimuli and full withholding to no-go stimuli.
Posner Cueing
A spatial attention paradigm that measures how preparatory cues speed or slow responses at cued versus uncued locations.
Reaction Time
The interval between stimulus onset and motor response, combining detection, decision, and execution stages.
Simple Reaction Time
The time to execute a single pre-planned response to a single expected stimulus, with no choice involved.
Stroop Effect
The slowdown and errors caused when a word's meaning interferes with naming its ink colour.
Working Memory
A limited-capacity system that holds and manipulates information in service of ongoing tasks.
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