Entry · G · 01 of 01 · Index GONOGO
Go/No-Go
/ˈgonogo/n. · cognitive paradigm
Definition
The go/no-go task is a response-inhibition paradigm in which the participant responds quickly to one stimulus category (go) and withholds responding entirely to another (no-go). The key dependent measures are correct-go RT and no-go commission errors, which index the brain's ability to suppress a prepotent motor response. The task traces back to Donders (1869) as the c-reaction and has since become a standard tool for studying inhibitory control and impulsivity.
Etymology
Reference: Donders, 1869. The NeuroRank implementation holds the canonical form and scales interference via task-irrelevant stimulus density.
In gaming
- Not firing when a teammate walks through your crosshair in a CS2 clutch, even though the motor response is fully primed.
- Holding your Yasuo ultimate on a baited low-HP target when the team behind them is at full health.
- Refusing to push a smoke when the timing looks right but your utility count is wrong: the inhibition of a prepared play.
Relevance
The go/no-go phase of the Reaction module presents a mixed stream of go and no-go cues. Correct responses to go trials and correct inhibition on no-go trials are tracked separately. Commission errors on no-go trials are the purest gaming-relevant inhibitory-control signal and feed 60% of the Decision Quality dimension.
Not to be confused with