Prioritization replaces the aim module in the MOBA combine and measures multi-target completion under time pressure, the skill behind combo execution, ability sequencing, and picking the correct target when several are available at once. It does not exist in the general or FPS scoring path.
Source · NeuroRank normData.ts · sequencingCompletion table (ceiling-capped at 83) · MOBA combine cohort, n=27.
MOBA combat rarely presents a single target. A team fight puts multiple enemy champions, structures, and objectives in range simultaneously, and the player who identifies the correct priority target and executes their combo against it fastest generates disproportionate value. Prioritization isolates exactly this, sequenced target selection under a hard time constraint.
The skill generalises across roles. Mid-lane and jungle players use it for burst combos against the highest-value target in a skirmish, carries use it for kill-order decisions in extended fights, and support players use it for utility sequencing, which ally to peel for first, which threat to disable before it closes distance.
Prioritization does not run in FPS or general combines because target sequencing under a strict multi-target deadline is a MOBA-specific mechanical demand, distinct from the single-target aim and tracking tasks that dominate shooter-style engagements.
Custom-game practice tools that place several target dummies at varying distances build the specific path-planning and execution-order skill this dimension measures, more directly than single-target combo drills.
Deciding a default target-priority rule in advance, lowest health, highest threat, closest to objective, reduces in-the-moment decision time and frees execution speed for the combo itself.
The module's 4-second deadline is a training parameter worth matching. Practice reps with a visible countdown build urgency that untimed custom-game practice does not replicate.
Flag team fights where the wrong target was engaged first, then check whether a faster read would have changed the priority order. This isolates the decision layer from the mechanical execution layer.
10 minutes. Free. Full target sequencing score with completion rate and inter-click RT broken out, percentile rank against the live MOBA cohort, plus five other cognitive dimensions in one complete neural profile.